The choices you get are randomly generated. There is no step by step guide for any achievement in this game as everything depends on the choices you make. Thank you everyone for the pointers on this one! It's a MONSTER of an achievement as far as luck goes. I was worried because I had the Time Eater for A3 but he died on the 3rd cycle of "infinity". That Sundial really puts everything together because it gives you more energy to play other cards that do more damage than Dropkick. And with Double Tap and Dropkick played together, you can go an infinite loop. So if I played the cards right, I didn't have to sacrifice my HP for more energy like you do with Bloodletting+. Clockwork and Mutagenic worked really well together because the temp strength didn't go away after my first turn. I didn't get Smiling Mask until 3 rooms before A3 boss so I relied on the Pipe throughout the playthrough. Smiling Mask - 50 gold card removal at Merchant I'll list all of what I had but only the crucial ones with the description. My relics are what really sold this build. With only three energy, I don't think I could have completed the game.Īfter so many tries, I ended up with a combination of these suggestions because I got really lucky on floor 1. I had two that were particularly helpful: one that reduced vendor prices 20% (from a ? floor) and one that gave me an extra energy each turn (from the Act 2 boss). ![]() I could never play Bash and Carnage together since I only had three energy for most of the run. I probably would have been better off with Flex than with Bash. Two of the eight that I removed were cards I added directly. I added three, then removed eight (which was pretty lucky since most runs have far fewer removal events). You start with 10 cards so you need a net loss of five to end up with five or less. I removed it in Act 3 at an event that gave me the option to remove it specifically, so that was lucky as it would have been terrible against the Act 3 boss. I ended up removing eight cards: Defend, Strike, Defend, Brutality, Anger, Inflame, Carnage, and Flex.Ĭarnage was a big help early. I ended up adding three cards directly: Carnage, Shrug it Off, and Flex. An event then transformed Metallicize into Brutality. I got Pandora's Box from the Act 1 boss which I used to transform all Blocks and Strikes (I had six left at this point) into Shrug it Off, Dual Wield, Clash, Metallicize, Anger, and Inflame. I took an early Carnage thinking it would be strong at the end, but it turned out to not be a good choice and I was lucky that I was able to remove it and still get down to 5 total cards. The normal difficulty is pretty reasonable, but even veterans of tactics games might have trouble with Expert.You want to hit as many ? rooms and merchants as possible, hoping that ? rooms give you the option to remove cards and that you have enough gold to buy the card removal service from the merchant. Also, you get one continue per run, so even if you really screw up a battle you’ll get another chance. You can always undo the last move you made (though not farther back than that), so you’re not instantly doomed if you misclick. You fully heal after each battle, so you don’t live or die on rest areas like in Slay the Spire-though fatigue will grind you down if you’re not careful. Oaken is more forgiving in a lot of ways than your standard deckbuilder roguelite. The tactics game has a bit of a learning curve and isn’t mind-blowing even once you’ve got the hang of it, but it’s more than solid enough to pull its weight. It offers a lot more control over your final build than many other deckbuilders, and has enough different upgrade options to keep things interesting. How Does It Compare?Īs I’ve said, the deckbuilding in Oaken feels great. If a unit’s fatigue equals its max health, that unit becomes exhausted just like if you’d played it twice in one battle. ![]() You won’t lose a battle unless your Hero dies, but a lot of the enemies inflict fatigue, a status condition that carries over between battles and lowers your units’ health. Besides the usual battles, you’ll also run into scenarios where your goal isn’t just to kill everyone-you might have to protect NPCs, avoid traps, or escape from danger.
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